Since I started teaching community college ESL, I’ve set aside at least one class period in all my writing classes to teach students how to use COCA and the other BYU corpora, but I struggled for a long time to incorporate it in an intuitive way into my intermediate multi-skill classes. I think its utility is clear, but the interface (computer literacy can be a problem) and baseline metalinguistic knowledge necessary just to use it have thus far stopped me from making it a regular feature. I do, however, have one activity that uses corpora (either COCA or iWeb) that is reliably entertaining and useful for classes of any level. I call it Corpus Family Feud.
Like the real Family Feud (a TV game show, for those of you outside the US and non-fans of SNL), the point is for participants to guess the most common answers to a survey question. Unlike the real Family Feud, the questions are specifically concerned with language use, and the “survey” is of corpus data rather than 100 people randomly by phone.
Also like the real Family Feud, it’s the studio’s (i.e., the teacher’s) job to prepare the questions and collate the survey answers beforehand, and then reveal them to the participants after they have made guesses.
The basic steps are:
- Before class, prepare sentences with one or more blanks, and then find the most common words that fill those blanks according to corpus data. 3-5 total sentences for one session seems to be a good rule of thumb to keep interest high throughout the activity.
- Also before class, prepare a slideshow (I use Google Slides) that features the sentence with blanks, directions for what kinds of words go in the blanks, and the answers in list form. The answers should be set to be invisible when the slide loads and appear on subsequent clicks.
- During class time, announce that you are playing a game, and display the slide with the first sentence. Tell explicitly what kinds of words can be used to fill in the blank, and tell in general terms that you found the top 5 words that people actually use to fill in that blank in their real communication in the real world.
- Have students write down the top 5 words that they think fill that blank in the real world. Announce that they will get 1 point for each of their answers that is actually in the top 5. Tell them also that it doesn’t matter which order they put them in; they get 1 point for any answer that was in the top 5.
- After a few minutes, announce that you will start displaying the answers. Drum roll and display the first answer. Students will probably applaud, shriek, or say, “ohhhhh”. Remind them to keep track of how many points they have as you continue drum rolling and displaying the answers in sequence.
- After you’ve displayed every answer, ask the students who has 3 points, 4 points, or 5 points until you figure out who the winner is. Give the winner a piece of candy or some other gold star-equivalent. Repeat with the next sentence.
As a variation, you can choose 5 words in advance, display them when you display the sentence, and ask the students to put them in order. This allows you to choose words other than the true top 5 according to corpora (which are often boring words that nobody ever thinks of, like “be” or “doing”), but requires you to give points only for correct order of words rather than giving points for any word that appears in the actual list.
For example, let’s say your intermediate multi-skill class is covering gerunds (I mean “covering” as in it came up for one reason or another, whether as a front-loaded chapter of a synthetic syllabus or as focus on form after a task). You might decide on a few chunks where gerunds are commonly used, like “I enjoy ___” or “____ is important”. These would be the questions for your game. Your slides might look like this:
I display the frequencies, but this is probably unnecessary. In the variation where you supply the words, it might look like this:
Where only the ranking and frequency numbers appear on click and the words are displayed from the beginning.
Other variations I have used in the past look like this:
There is almost literally no end to the kinds of phrases or grammar you can use to play this game. Besides an excuse to use corpora in a mid-level class, this helps turn what could be an abstract grammar lesson into one that respects chunking and the conventions, rather than just the rules, of language. Have fun!